2/3/2023 0 Comments D&d 3.5 monster classes![]() ![]() If the ape lacks the room to become Huge, it attains the maximum size possible in the space available.īlood apes are creatures capable of magically increasing their size. ![]() While enlarged, the ape is Huge, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. For 10 minutes, the ape magically increases in size, along with anything it is wearing or carrying. Hit: 12 (2d6+5) slashing damage or 19 (4d6+5) slashing damage while enlarged.Įnlarge (Recharges After A Short Or Long Rest). ![]() Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) piercing damage or 23 (4d8+5) piercing damage while enlarged.Ĭlaw. The ape makes three attacks: one with its bite and two with its claws.īite. The ape has advantage on Wisdom (Perception) checks that rely on smell. ![]() Senses darkvision 60 ft., passive Perception 14 ![]()
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